Continue to the Hidden Path Grim Dawn
The Hidden Path | |
Quest Info | |
Given by: | None |
Location: | Lower Crossing |
Faction: | None |
Type: | Side Quest |
Prerequisites: | Act 2 |
Unlocks: | n/a |
Rewards: | XP, Attribute Point, Skill Point |
The Hidden Path is an extended side quest taking place across all four acts of Grim Dawn. Although beginning in Act 1, the player must first reach Act 2 to obtain some Dynamite before the quest can be unlocked.
Objectives
- Acquire the Runestone of Dreeg
- Continue down the Hidden Path
- Acquire the Runestone of Solael
- Acquire the Runestone of Bysmiel
- Find the entrance to the Temple of the Three
- Explore the Temple of the Three
- Enter the Sanctum of the Witch Gods
Guide
Runestone of Dreeg
The Hidden Path is accessed by unblocking a secret area in Lower Crossing. Three (two at Elite and Normal) Dynamite are required for the Detonation Site. A small hidden side-area can then be explored, at the end of which lies the Guardian of Dreeg boss creature. On death it will drop the Runestone of Dreeg and a note, The Hidden Path - Dreeg. Picking up the Runestone will activate the quest. The note provides details for the next stage of the quest.
Runestone of Solael
Runestone of Bysmiel
The Third stone can be found in the Asterkarn Valley region, in Act 4. From the Rift gate head northwest to an area with standing stones and (on Normal) a Devotion Shrine. Close by behind a destructible crumbling wall is another note, found on a corpse, The Hidden Path - Desecrated, which gives a clue for the location of the final Runestone.
Backtracking through the Asterkarn Valley to the edge of the Asterkarn Road area, a third secret area can be located. Exploring this area will lead the player to a breakable wall which uncovers the entrance to a cave containing the Guardian of Bysmiel, who will drop the Runestone of Bysmiel and The Hidden Path - Bysmiel note. Picking up the Runestone will grant the Player a quest progress reward of an Attribute Point.
Temple of the Three
Together, all three Runestones provide a clue as to the location of the Temple of the Three - the East Marsh. On entering the area and following the road to the broken bridge, follow the river edge east to find a large Marked Stone, partially concealed by trees. The stone will open if the player has all three Runestones, revealing another small hidden area which leads to the entrance of the Temple of the Three.
At the end of the Temple dungeon lies the bossroom of The Sentinel. Killing him will unlock the Sanctum of the Witch Gods, where the player can speak to The Attendant and complete the quest.
Rewards
Normal | Elite | Ultimate | |
---|---|---|---|
XP | 5000 | 27000 | 60000 |
1 Attribute Point (only if first option is chosen) | |||
1 Skill Point |
Quest Log
Quest log |
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You now have the Runestone of Dreeg and learned clues as to the location of Solael's shrine. Seek it out. Objectives:
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You now have two of the runestones and learned clues as to the location of Bysmiel's shrine. Seek it out. Objectives:
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The Witch Gods have left clues to the location of their hidden temple upon the three runestones. Study them and seek out the entrance. Objectives:
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You have entered the Temple of the Three. Explore its depths to learn its secrets. Objectives:
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You have survived the trials set before you by the three Witch Gods. Enter their sanctum to see what was so carefully protected. Objectives:
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Source: https://grimdawn-archive.fandom.com/wiki/The_Hidden_Path
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